Invention, originally called Inventor, is definitely the 27th skill of Runescape. Like every skills other than Dungeoneering, its maximum level is going to be 99. Invention will be the partner skill of Divination, so that Divination, and divine energy for example, will likely be highly relevant to Invention. From whatever have gathered, Invention uses the divine energy of Guthix obtained through Divination to combine all of them with existing technologies already welcomed in the experience, such as machines with the Elemental Workshop, the Dorgeshuun electricity, Player-owned House clockworks or Dwarven steam and combustion technology. Invention allows us to upgrade, modify and enchant weapons and skilling tools to liking, that will Cheap Rs Gold create new weapons, items and devices for all of us to apply in multiple skills. One of the most important areas of Invention will be the possibility of experimentation and creating unique equipment that changes determined by just how we make and use it.
Much like Divination is often a support skill of the gathering skills, Invention can be viewed to be a support skill of the production skills (Smithing, Fletching, Crafting, Runecrafting, Cooking, Firemaking and Herblore). As said by the J-Mods, ”it can smith, it may construct, it could cook, it could craft.”
Invention and Divination are ”meant to suit the earlier-school, yet complement the entire game” being that they are modeled ”on several of our oldest and dearest content.” Whether this means Invention is a grindfest or it suits the tastes on the veteran players is unknown. However, design-wise Invention is intended to be a really experimental skill, and is definitely a big difference from what are the current 07 Runescape Gold skills offer. Mod Moltare hopes that Invention will ”offer a skill whose training techniques are entertaining, whose rewards are of help and whose basis is within the realm of Runescape advances the storyline of both the setting and of the factions who use it.”